straightupzorra: (love)
Santana Lopez ([personal profile] straightupzorra) wrote in [community profile] rakuen_ooc2012-03-07 07:11 pm
Entry tags:

Mod Post + Polls

Hi guys, so as game we got some crit, and we want your input on how to make Rakuen better as a whole. So I have three polls for you today, all the options are based on player suggestions so feel free to offer alternatives, we look forward to hearing your opinions and making Rakuen a more accessible game.

The first poll is about the OOC-IC tiem ratio, currently we operate under 2 weeks out of character equals 1 week in character. To explain the second option a bit more, we would still mostly be a 2:1 game, but the rest day would be a day IC and seven days OOC

Open to: Registered Users, detailed results viewable to: All, participants: 23


Time Frame

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3-1 ratio. Which means rounds last 3 weeks with neulings coming in every 3 weeks and days being 3ooc-1ic
2 (8.7%)

-stick with the 2:1 ratio BUT have the rest day last an extra ooc week, neulings can enter all week and posts can be from the previous round or the rest day to give neulings time to adjust and people time to back tag and plot
17 (73.9%)

keep it as it is
3 (13.0%)

other, will tell you in comments
1 (4.3%)




Concerns have been raised about Weapons being vowed to too quickly leaving some Players out of luck, so we're trying to find a way to remedy that.

Open to: Registered Users, detailed results viewable to: All, participants: 23


Weapons and Players

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a Player can only vow 2 weapons in 24 hours
12 (52.2%)

neulings have priority in finding partners
7 (30.4%)

release the Player list early to give more time for plotting
20 (87.0%)

keep it as it is
0 (0.0%)

other, will explain in comments
1 (4.3%)




This last poll is mostly about game accessibility. We understand that Rakuen can be a lot of information to take in at one time, so this opt-in Buddy system would assign new players another, more experienced player who you are legally obliged to pester at every opportunity.

Open to: Registered Users, detailed results viewable to: All, participants: 17


Buddy System

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Yes
16 (94.1%)

No
0 (0.0%)

Other, will explain in comments
1 (5.9%)



A few house keeping things. Regardless of if the Buddy System is deemed a good idea, we added a Welcome/Q&A Post where you can ask general questions or just jump all over each other!

Also in our plotting post we added a still searching category for those who have not found Players or Weapons yet.

Both the welcome post and the plotting post have been added to the navigation side bars on all of the communities.

DON'T FORGET ABOUT ACTIVITY CHECK!!!

Lastly, there have been some questions about why the staff characters are fandom characters and not OCs/NPCs. The staff characters are very involved in the game, they aren't just there to make the plot move along every once in awhile, they are a constant part of the setting. That being said, we reasoned that we as players would be more involved with fandom characters and other players would be more interested with characters they are also familiar with. In Rakuen you actually get to see the 'npcs' operating and thinking and that makes them more involved and less estranged from the general flow of the game. The six staff characters participated in Rakuen beforehand, albeit off screen before the game started, and when the time comes, six current characters will become staff themselves.
astrometry: (:O?)

[personal profile] astrometry 2012-03-08 07:41 am (UTC)(link)
ALSO I THOUGHT OF SOMETHING

having the same player have multiple Players in a round is really overwhelming and a little hard, especially when you were only expecting one! and especially when they are in different schools, so you feel like you're vowing with twice the amount of people. perhaps we could try having only one Player per...uh. player? Maybe just for a week or two? That way, more muns could be Players at the same time (which means there'd be more of a chance for outside communication).
kingofpoisons: (Default)

[personal profile] kingofpoisons 2012-03-08 09:26 am (UTC)(link)
Hey!

Yeah I can see how this is difficult, I was one of the ones with two Players last round and it was a bit overwhelming.

However last round and this round the problem was the amount of people signing up. Every one who signed up got at least one Player character and some people ended up with two just to get us to the amount of Players we needed.

Of course in rounds where we have enough people signed up we would ensure that people only have one Player character per mun to make it as fair as it can be!