Santana Lopez (
straightupzorra) wrote in
rakuen_ooc2012-03-07 07:11 pm
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Entry tags:
Mod Post + Polls
Hi guys, so as game we got some crit, and we want your input on how to make Rakuen better as a whole. So I have three polls for you today, all the options are based on player suggestions so feel free to offer alternatives, we look forward to hearing your opinions and making Rakuen a more accessible game.
The first poll is about the OOC-IC tiem ratio, currently we operate under 2 weeks out of character equals 1 week in character. To explain the second option a bit more, we would still mostly be a 2:1 game, but the rest day would be a day IC and seven days OOC
Concerns have been raised about Weapons being vowed to too quickly leaving some Players out of luck, so we're trying to find a way to remedy that.
This last poll is mostly about game accessibility. We understand that Rakuen can be a lot of information to take in at one time, so this opt-in Buddy system would assign new players another, more experienced player who you are legally obliged to pester at every opportunity.
A few house keeping things. Regardless of if the Buddy System is deemed a good idea, we added a Welcome/Q&A Post where you can ask general questions or just jump all over each other!
Also in our plotting post we added a still searching category for those who have not found Players or Weapons yet.
Both the welcome post and the plotting post have been added to the navigation side bars on all of the communities.
DON'T FORGET ABOUT ACTIVITY CHECK!!!
Lastly, there have been some questions about why the staff characters are fandom characters and not OCs/NPCs. The staff characters are very involved in the game, they aren't just there to make the plot move along every once in awhile, they are a constant part of the setting. That being said, we reasoned that we as players would be more involved with fandom characters and other players would be more interested with characters they are also familiar with. In Rakuen you actually get to see the 'npcs' operating and thinking and that makes them more involved and less estranged from the general flow of the game. The six staff characters participated in Rakuen beforehand, albeit off screen before the game started, and when the time comes, six current characters will become staff themselves.
The first poll is about the OOC-IC tiem ratio, currently we operate under 2 weeks out of character equals 1 week in character. To explain the second option a bit more, we would still mostly be a 2:1 game, but the rest day would be a day IC and seven days OOC
Open to: Registered Users, detailed results viewable to: All, participants: 23
Time Frame
View Answers
3-1 ratio. Which means rounds last 3 weeks with neulings coming in every 3 weeks and days being 3ooc-1ic
2 (8.7%)
-stick with the 2:1 ratio BUT have the rest day last an extra ooc week, neulings can enter all week and posts can be from the previous round or the rest day to give neulings time to adjust and people time to back tag and plot
17 (73.9%)
keep it as it is
3 (13.0%)
other, will tell you in comments
1 (4.3%)
Concerns have been raised about Weapons being vowed to too quickly leaving some Players out of luck, so we're trying to find a way to remedy that.
Open to: Registered Users, detailed results viewable to: All, participants: 23
Weapons and Players
View Answers
a Player can only vow 2 weapons in 24 hours
12 (52.2%)
neulings have priority in finding partners
7 (30.4%)
release the Player list early to give more time for plotting
20 (87.0%)
keep it as it is
0 (0.0%)
other, will explain in comments
1 (4.3%)
This last poll is mostly about game accessibility. We understand that Rakuen can be a lot of information to take in at one time, so this opt-in Buddy system would assign new players another, more experienced player who you are legally obliged to pester at every opportunity.
Open to: Registered Users, detailed results viewable to: All, participants: 17
Buddy System
A few house keeping things. Regardless of if the Buddy System is deemed a good idea, we added a Welcome/Q&A Post where you can ask general questions or just jump all over each other!
Also in our plotting post we added a still searching category for those who have not found Players or Weapons yet.
Both the welcome post and the plotting post have been added to the navigation side bars on all of the communities.
DON'T FORGET ABOUT ACTIVITY CHECK!!!
Lastly, there have been some questions about why the staff characters are fandom characters and not OCs/NPCs. The staff characters are very involved in the game, they aren't just there to make the plot move along every once in awhile, they are a constant part of the setting. That being said, we reasoned that we as players would be more involved with fandom characters and other players would be more interested with characters they are also familiar with. In Rakuen you actually get to see the 'npcs' operating and thinking and that makes them more involved and less estranged from the general flow of the game. The six staff characters participated in Rakuen beforehand, albeit off screen before the game started, and when the time comes, six current characters will become staff themselves.
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I am slowly losing my verbosity so excuse me if I made no sense
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Wow I was talking to Lance, get outNo, I kid.That's always an option too, when Elle and Katy are back we'll talk about post timing, both IC and OOC, and how that will effect vowing.
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Lance and I have a Link Charm, you want one of us you have to take us bothCool!ALSO like Kim is saying up there I think Round 1 did it pretty well with the open shop post and the multiple mingling posts. So if rest days do wind up lasting a week, we could maybe have stuff like that every week to help people settle in?
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Of course! It wouldn't just be like SO NOTHING'S HAPPENING, DO WHATEVER. There would be stuff going on.
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I think the problem is we don't want to force people to have to post and get swamped by tags when they might already have a lot, which is why I think a volunteer system that muns can sign up for would work a lot more then having all the stuff reposted again.
Also it just gives your character ICly, more to do without their consent. B]
Because Recette's shop post was pretty much bombarded with new people and I can see how that can be a lot of work! 8> But my two cents once again. UNNEEDED AND FORCED ONTO YOU NOW.
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That's about half the reason I apped Tear, is to take some of that load off Elle's shoulders. If Elle's good with it, then I'm totally down for a periodic MOB THE STORE IT'S A RUSH ON PDAS AND THE PRICE IS UP SELL SELL SELL
shut up lance no one gets recettear jokesno subject
But if it helps people out, a shop post might be nice. I like the idea of the tour or players just guiding new characters around. Its like kindergarten. Man I loved kindergarten. Nap time was boring as balls though, but now im like "I wish I had nap time :( /OFFTANGENT
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I sucked at nap time SOB
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Maybe the prefects split the group and under the pretense of giving them a tour, this makes an opportunity for them to run into other characters going about their jobs and day off business.
Also maybe encouraging "Harass So-and-so at work" posts during that time might be something?
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I knew there was a reason you were my favorite person.
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HERE'S THE LAKE THREAD LAKE THINGS
HERE ARE THE COMPUTERS
etc
I like this idea
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SOMETIMES HE BITES
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Now the funnest part is if the tour guides know jackshit.
MAN WOULDNT THAT BE AN ADVENTURE? SUDDENLY YOU'RE IN THE FOREST?
Oops.