straightupzorra: (love)
Santana Lopez ([personal profile] straightupzorra) wrote in [community profile] rakuen_ooc2012-03-07 07:11 pm
Entry tags:

Mod Post + Polls

Hi guys, so as game we got some crit, and we want your input on how to make Rakuen better as a whole. So I have three polls for you today, all the options are based on player suggestions so feel free to offer alternatives, we look forward to hearing your opinions and making Rakuen a more accessible game.

The first poll is about the OOC-IC tiem ratio, currently we operate under 2 weeks out of character equals 1 week in character. To explain the second option a bit more, we would still mostly be a 2:1 game, but the rest day would be a day IC and seven days OOC

Open to: Registered Users, detailed results viewable to: All, participants: 23


Time Frame

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3-1 ratio. Which means rounds last 3 weeks with neulings coming in every 3 weeks and days being 3ooc-1ic
2 (8.7%)

-stick with the 2:1 ratio BUT have the rest day last an extra ooc week, neulings can enter all week and posts can be from the previous round or the rest day to give neulings time to adjust and people time to back tag and plot
17 (73.9%)

keep it as it is
3 (13.0%)

other, will tell you in comments
1 (4.3%)




Concerns have been raised about Weapons being vowed to too quickly leaving some Players out of luck, so we're trying to find a way to remedy that.

Open to: Registered Users, detailed results viewable to: All, participants: 23


Weapons and Players

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a Player can only vow 2 weapons in 24 hours
12 (52.2%)

neulings have priority in finding partners
7 (30.4%)

release the Player list early to give more time for plotting
20 (87.0%)

keep it as it is
0 (0.0%)

other, will explain in comments
1 (4.3%)




This last poll is mostly about game accessibility. We understand that Rakuen can be a lot of information to take in at one time, so this opt-in Buddy system would assign new players another, more experienced player who you are legally obliged to pester at every opportunity.

Open to: Registered Users, detailed results viewable to: All, participants: 17


Buddy System

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Yes
16 (94.1%)

No
0 (0.0%)

Other, will explain in comments
1 (5.9%)



A few house keeping things. Regardless of if the Buddy System is deemed a good idea, we added a Welcome/Q&A Post where you can ask general questions or just jump all over each other!

Also in our plotting post we added a still searching category for those who have not found Players or Weapons yet.

Both the welcome post and the plotting post have been added to the navigation side bars on all of the communities.

DON'T FORGET ABOUT ACTIVITY CHECK!!!

Lastly, there have been some questions about why the staff characters are fandom characters and not OCs/NPCs. The staff characters are very involved in the game, they aren't just there to make the plot move along every once in awhile, they are a constant part of the setting. That being said, we reasoned that we as players would be more involved with fandom characters and other players would be more interested with characters they are also familiar with. In Rakuen you actually get to see the 'npcs' operating and thinking and that makes them more involved and less estranged from the general flow of the game. The six staff characters participated in Rakuen beforehand, albeit off screen before the game started, and when the time comes, six current characters will become staff themselves.
knightime: Art by Hussie (thumbs up man)

[personal profile] knightime 2012-03-08 12:43 am (UTC)(link)
I think the 2:1 ratio + OOC off week would fix most of the time constraints. It also puts in time for Players to consider starting plots. I know that with a Round always underway, i don't even consider doing too much big Player plots and only smaller ones because I can't think of fitting it in.

I actually was thinking about it just now. I was like "Naw I can just wait to vow-that isn't fixing anything SOB." It would just be released OOCly, so it shouldn't be a problem and I didn't feel as rushed trying to get Weapons this time around! So yeah, I think the lowered number was really helpful. I actually considered it last round because I felt like there wasn't enough Weapons last round, but I didn't know what next round would look like so I didn't say anything about it.

I think the problem is that a lot of people don't reply to the train arrival post as much because they're waiting for the Assembly post. So maybe each round, have players volunteer to tag people at the arrival post to act as guides? I think that might fix that unwelcomed feeling because its a huge turn off if characters aren't tag when they arrive so they don't really know what to do.

Also, just personally mentioning that, I haven't felt unwelcomed here, so it's I think a mix between just personal experiences and it depends on the character you're apping I think. I'm glad you guys are willing to try and fix this for future players though!
knightime: Artist Unknown (huff huff)

[personal profile] knightime 2012-03-08 12:53 am (UTC)(link)
I think it would be nice just to get a breather in. I MEAN I USUALLY WORK FINE WITHOUT THE OFF WEEK BECAUSE I AM ALWAYS TAGGIN but I think it might help for mods to also get some breathing time in too 0u0)

Oh! That's why I said have people volunteer. That way, people aren't obligated to tag unless they signed up. but if you're signing up, then you're agreeing to being around to tag the arrival post! I think it might help with new people. I think the first round had it best, since Recette's shop had a thread and the headmistresses were out and about most of the time, so it wouldn't be like that, but we'd have characters who's been here for a few weeks now helping newcomers out. But it should work on a volunteer system so people don't feel like they're being forced into tagging something they don't want to. BLAHHHHH
knightime: Art by qeti (BRO POWERS)

[personal profile] knightime 2012-03-08 12:59 am (UTC)(link)
Oh right, I forgot. Mods aren't people. Gosh.

Haha ITS COOL. I AM JUST THROWING AS MUCH SHIT AT YOU IN A SMALL AMOUNT OF TIME AS POSSIBLE. So now you are trying to be a good student, a good mod, and Kim talking your ear off.

But I think it might be a lot nicer to have non mod players helping out at the arrival log just because i would feel more in the community that way? Kind of like making frands at school? like you can make frands with the teachers, but making frands with the students feels more homely?
knightime: Art by deudlyfirearms (who shot that arrow through your throat?)

[personal profile] knightime 2012-03-08 01:03 am (UTC)(link)
Obviously murdering or getting murdered or pissing off Day is the initiation.
knightime: Artist Unknown (shit man whats that)

[personal profile] knightime 2012-03-08 12:55 am (UTC)(link)
Also for IC/OOC sign up. OOCly, muns can sign up at their own leisure. ICly, headmistresses/prefects can assign it to characters.

So it wouldn't just be suddenly other students/teachers helping these newcomers, but characters having it ordered onto them. It might be funny just to see characters disgruntled but helping other people out.

So ICly, there's a reason and you aren't suddenly making a more closed/introverted character grab CR that doesn't make a lot of sense?

AM I MAKING SENSE?
knightime: Art by kelaruj (i think im in love)

[personal profile] knightime 2012-03-08 01:17 am (UTC)(link)
Ru tell me if this is a viable option btw. Since I'm actually pretty curious if this tour guide/buddy system thinger will help out any. Im just trying to figure out if this is a good way for new CR and blablabla

I need to ollie outtie soon jegus christ. you guys distract me ilu